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Industry News
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NAMCO BANDAI Games America & Namco Networks America to Join Forces |
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Written by Qwill
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Thursday, 05 August 2010 |
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The PRESS RELEASE NAMCO BANDAI GAMES AMERICA AND NAMCO NETWORKS AMERICA TO JOIN FORCES
Companies Will Integrate to Capitalize on Today’s Gaming Market Under the NAMCO BANDAI Games America Inc. Label SAN JOSE, Calif., August 5, 2010— NAMCO BANDAI Games America Inc., and Namco Networks America Inc., today announced that the two companies will integrate under the NAMCO BANDAI Games America Inc. label to further NAMCO BANDAI Holdings vision of creating games that appeal to a mass audience and to best compete in the worldwide gaming industry. Under the NAMCO BANDAI Games America label, the company will leverage talent from both the mobile and console businesses to develop and publish interactive content across multiple platforms – including all major video game consoles, Apple iOS products, mobile, PC and the Web. It will not only continue to build upon its rich portfolio of immersive and interactive gaming titles, but will also further strengthen the company’s position by expanding its presence in the social gaming space. |
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Last Updated ( Thursday, 05 August 2010 )
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US Sales of Super Mario Galaxy 2 Over 1 Million |
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Written by Qwill
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Thursday, 15 July 2010 |
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The PRESS RELEASE
NINTENDO NEWS: U.S. SALES OF NINTENDO'S SUPER MARIO GALAXY 2 CROSS THE 1 MILLION MARK
July 15, 2010In the month of June, U.S. sales of Nintendo's Super Mario Galaxy™ 2 for the Wii™ system reached 548,000 units, according to the independent NPD Group, bringing the game's cumulative nationwide sales to more than 1.1 million units. Also in June, Nintendo systems sold a combined 933,000 units, accounting for 50 percent of all gaming hardware units sold in the United States. The Nintendo DS™ family of hand-held systems topped the charts with more than 510,000 units sold, bringing life-to-date unit sales to nearly 42 million. Wii system sales totaled more than 422,000, closing in on a cumulative milestone of 30 million units sold in the United States alone.
"Consumers continue to look to Nintendo for exceptional value and one-of-a-kind gaming experiences," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Between games like Super Mario Galaxy 2, the pioneering motion controls of the Wii system and the portable fun of Nintendo DS systems, Nintendo offers something for everyone. As we prepare to launch a remarkable lineup of new games in the second half of the year, we are grateful that consumers are supporting Nintendo consoles to continue their run as the nation's most popular game systems."
Six of the top 10 best-selling games of June play on Nintendo systems. These include Super Mario Galaxy 2 for Wii at No. 2 with more than 548,000 sold, New Super Mario Bros.™ Wii at No. 4 with more than 200,000 sold, Just Dance™ for Wii at No. 5 with nearly 175,000 sold, Toy Story 3: The Video Game for Nintendo DS at No. 6 with more than 164,000 sold, Wii Fit™ Plus with the Wii Balance Board accessory at No. 7 with more than 148,000 sold and LEGO® Harry Potter™: Years 1-4 for Wii at No. 9 with more than 136,000 sold.
For more information about Nintendo, please visit www.nintendo.com. |
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Last Updated ( Monday, 19 July 2010 )
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Innex To Release First-Ever Age-Restricted Video Game Gun Accessory |
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Written by Qwill
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Wednesday, 02 June 2010 |
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The PRESS RELEASE Innex To Release First-Ever Age-Restricted Video Game Gun AccessoryThe RapidShot machine gun to premiere at E3 Expo in Los Angeles LOS ANGELES, CALIF., June 2, 2010 — Innex Inc. announced today that it has secured distribution rights for the first shooting peripheral in history intended for mature video game players only. The simulated machine gun will feature a warning label and is designed exclusively for gamers aged 17 and older.
The gaming weapon—named the RapidShot—will be introduced to the public on June 15 at the E3 Expo in Los Angeles. Designed and manufactured by Komodo, the RapidShot is the result of a long process to create an accessory that meets the needs of the mature gamer.
“Video games aren’t just for kids anymore,” said Titi Ngoy, president of Innex. Citing a recent study by the Pew Internet & American Life Project, Ngoy points out that more than half of U.S. adults play video games, and these adults compose a significant percentage of the $1.3 billion video game accessory market. “Graphics and stories are much more intense and mature than ever before,” continued Ngoy. “It’s about time a video game company delivered a realistic accessory to match that intensity.” |
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Scientific Study Proves Efficacy of EA SPORTS Active Digital Fitness Programs |
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Written by Qwill
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Wednesday, 02 June 2010 |
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The PRESS RELEASE
Scientific Study Proves Efficacy of EA SPORTS Active Digital Fitness Programs EA SPORTS Active Meets American College of Sports Medicine Exercise Guidelines REDWOOD CITY, Calif.--(BUSINESS WIRE)--A new study conducted by Dr. John Porcari from the University of Wisconsin concludes that using EA SPORTS Active™ and EA SPORTS Active™ More Workouts from Electronic Arts Inc. (NASDAQ:ERTS) passed fitness guidelines for an effective workout put forth by the American College of Sports Medicine (ACSM). The results indicated that EA SPORTS Active can improve aerobic capacity and favorably affect body composition when used on a regular basis as part of a healthy, active lifestyle. ACSM is the largest international sports medicine organization and leading authority on exercise science. “ACSM sets key guidelines on what constitutes a healthy, active lifestyle, recommending that individuals perform 30 minutes of moderate intensity exercise five days per week, or 20 minutes of vigorous intensity exercise three days per week, as determined by specific heart rate and oxygen consumption criteria,” said Dr. John Porcari, Ph.D, the Executive Director of the La Crosse Exercise and Health Program at the University of Wisconsin who led the study. “In terms of the intensity criteria, both workouts tested from EA SPORTS Active were sufficiently intense to be within ACSM guidelines.” Putting EA SPORTS Active to the Test EA SPORTS Active is an innovative line of digital fitness products that offer personalized, customizable workouts developed in collaboration with fitness experts. Based on the principle that working out can be just as engaging as it is effective, EA commissioned the study to determine the efficacy of its product line. |
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Last Updated ( Wednesday, 02 June 2010 )
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New BEYBLADE Games for Holidays 2010 |
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Written by Qwill
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Friday, 28 May 2010 |
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The PRESS RELEASE
HUDSON ENTERTAINMENT AND NELVANA ENTERPRISES ANNOUNCE UPCOMING VIDEO GAMES BASED ON NEW TV SERIES BEYBLADE: METAL FUSION TV Series Coming to U.S. This Summer; Hudson Entertainment to Create Accompanying Games for this Holiday Season SAN MATEO, CA – May 28, 2010 – Hudson Entertainment, the North and South American subsidiary of HUDSON SOFT, announced today a partnership with Corus Entertainment Inc.'s Nelvana Enterprises to develop and distribute video games based on the new animated boys’ action TV series BEYBLADE: Metal Fusion. The games will be released for the Nintendo DSTM and WiiTM systems, and are scheduled for release in the 2010 Holiday season.
“The original Beyblade television series and toy line were a worldwide phenomenon and the new versions are already immensely popular in Japan. We’re confident that the series and the video games will have similar success in North America,” said Mike Pepe, Director of Marketing for Hudson Entertainment. “Both the Nintendo DS and Wii versions of the game will follow the story in the show, and we’re looking forward to fans being able to battle as their favorite Beybladers whether they’re home or on the run!”
“We couldn’t be more thrilled to be working with Hudson Entertainment to bring the excitement of Beyblade to video games,” said Colin Bohm, Vice President and Managing Director, Nelvana Enterprises. “Hudson’s experience creating hit games for a younger audience makes them the perfect partner for a Beyblade video game.” |
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Last Updated ( Monday, 31 May 2010 )
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